Lucas Kloberdanz-Dyck is a writer for Collider. He grew up creating lists, stories, and worlds, which led to his love of anime and video games. He attended Sheridan College where he earned an Honours ...
The update enables developers to build games for mobile and TV Unity says the changes allow studios to build once and ship across platforms. The update aims to shorten the journey from browsing to ...
Unity and Netflix Games have deepened their partnership this week as Unity announced a new dedicated engine for Netflix that will be used in the latter’s upcoming projects, and in some cases is ...
Pokémon remakes tend to modernize old visuals, but what if Game Freak spruced up the old pixel art instead? As the recent Pokémon Diamond and Pearl documentary leak proved, 3D pixel art totally works.
Cross-platform game engine Unity has announced its upcoming version of the Unity Editor and runtime, Unity 7, which, following a beta test set for December 2026, is scheduled to launch in Q1 of 2027.
Lucas Kloberdanz-Dyck is a writer for Collider. He grew up creating lists, stories, and worlds, which led to his love of anime and video games. He attended Sheridan College where he earned an Honours ...
Practical workflows using Unity-MCP's 71 tools, 46 prompts, and 1 resource. All examples show what you can ask your AI client to do once Unity-MCP is connected. "Create a new scene called 'Level01', ...
Opening moments of games can often feel long and slow, and may even be boring as the game must teach you how to play it first thing. They’re a necessary evil, but there's a new high bar, as the new ...
Unity has launched a suite of AI tools in open beta for all developers on Unity 6 or above. The new toolset is designed to accelerate game development and help creators build better games faster. The ...
Game engine maker Unity, whose tech powers many games, from 2025 hits like Hollow Knight: Silksong and Peak to anticipated 2026 offerings like Mouse: P.I. for Hire and Replaced (both of which are due ...
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Making a video game usually means learning to code, working with complex game engines, and spending hours piecing everything together. That is true even for simple casual games. Many aspiring ...