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Game Rant on MSNResident Evil Requiem May No Longer Be a Multiplayer Game, But Those Bones Don't Need to Be BuriedResident Evil Requiem has changed course from its early iterations, but one early concept should not be too far from Capcom's mind.
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FextraLife on MSNResident Evil Requiem Director Reveals Why Leon Kennedy Isn’t the ProtagonistLet’s not forget that Ethan Winters was the protagonist in both Resident Evil 7 and Resident Evil Village, two games that marked a return to true survival horror. Resident Evil 9 will now pass the ...
Capcom has confirmed it experimented with plans to make Resident Evil: Requiem an open-world game, and for it feature online elements, before it ultimately changed course.
Capcom has shared that it did indeed experiment with an open world and online multiplayer elements for Resident Evil Requiem before going back to the drawing board and making it an offline, single ...
However, in the off-chance that Leon is not the fated secondary protagonist in Resident Evil Requiem, I would settle for literally any of them to show face. If not for pure fan service, then for what ...
Koshi Nakanishi, director of Requiem, has stated multiple times that Grace Ashcroft will be the protagonist, as shown in the first trailer, but I'm still not convinced that she'll be the only one ...
Koshi Nakanishi, who was director for Resident Evil 7, has confirmed that he is working on a new game in the franchise.
In a video featuring the game’s creative leads, director Koshi Nakanishi admitted they considered making RE2 protagonist Leon the lead of this game, but pivoted because he’s “quite a bad ...
At Capcom Next Summer 2024, it was confirmed that Resident Evil 9 is in development and is being fronted by Resident Evil 7's Koshi Nakanishi.
A new Resident Evil game is currently in development and is directed by Koshi Nakanishi, Capcom revealed.
Resident Evil 9 remains shrouded in mystery, with unconfirmed rumors of it being open-world. RE7 director Koshi Nakanishi is leading the project, hinting at a return of some of its designs, like ...
Game director Koshi Nakanishi says that Grace is “introverted and easily scared,” so that she experiences the game’s horrors “from the same perspective as the player,” but is also able ...
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