Chris Roberts teased DX12 support for Star Citizen a while ago now, but after the disappointing DX12 games so far - the developer has changed gears, announcing that it will only focus on using the ...
While much of the emphasis involving game development these days seems to revolve around DirectX 12, the competing Vulkan API has been lurking in the shadows, ready to strike at a moment's notice. Up ...
The most successful game in crowdfunding history is giving up on Microsoft’s DirectX graphics platform to go all-in on Vulkan. Cloud Imperium Games, the developers of Star Citizen, recently said on ...
In a forum post over on the programming forums for Star Citizen, director of graphics engineering Ali Brown has announced that Star Citizen will now use Khronos' Vulkan API, rather than switching to ...
Red Dead Redemption 2 has just launched on the PC and while I was able to download it and initially run it, the Rockstar Launcher crashed and I couldn't load into RDR2 again (at least at the time of ...
[url=http://arstechnica.com/civis/viewtopic.php?p=29539565#p29539565:2djbhgpk said: eMagius[/url]":2djbhgpk]Vulcan is so far from an implementable standard right now ...
Yesterday HEXUS published its 15-page review of the new Nvidia gaming champ, the GeForce GTX 1080 Ti (16nm Pascal). This graphics card didn't disappoint with its playable 4K frame rates, and ...
Vulkan multi-GPU support was announced by Khronos in March 2017 but it wasn’t until Vulkan 1.1 was released in March this year that explicit multi-GPU support was added to the API. Now the first AAA ...
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