It has been a very, very long time since a peripheral has shaken up the game industry. EyeToy was a bust, Kinect died a slow, excruciating death and there's a pretty good chance you'd completely ...
Hosted on MSN
How VR tried—and failed—to take over gaming
There was a moment, somewhere around 2016, when virtual reality felt genuinely inevitable. Oculus had just shipped its Rift headset to early adopters, Sony was preparing PlayStation VR for a ...
In 2013, a full decade before Apple announced the Apple Vision Pro, Google released its own augmented reality headset. It was called Google Glass, and when it was unveiled it seemed like the future ...
Virtual reality and 360-degree video is a new and scary place, but brands are lining up to jump in. That's why a VidCon 2016 session on VR and brands was standing room only. Brand and agency marketers ...
[url=http://arstechnica.com/civis/viewtopic.php?p=30606513#p30606513:3nszjnwo said: Amidee[/url]":3nszjnwo]VR Filmmaker here - it's been my actual day job for the ...
Apple hoped that it could ink a football streaming deal that included future VR content, but the NFL was reportedly unwilling to negotiate deals on content that didn't yet exist. Apple is known for ...
Some results have been hidden because they may be inaccessible to you
Show inaccessible results