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Bank of America has observed that while revenue is growing faster than downloads, users are shifting how they spend their ...
For 2021, the top 100 non-game App Store subscriptions generated $13.5 billion in revenue versus $4.8 billion in Google Play — although Google Play spending is growing faster.
Worldwide consumer spending in mobile apps reached an all-time high in 2021. Data from Sensor Tower shows that App Store users spent more than double the amount of money on subscription services ...
Even before the coronavirus outbreak placed us in self isolation, iPhone owners increased their App Store spending to an average of $100 per person in 2019, up 27% from 2018.
Another trend in Apple's App Store performance is who's driving the revenue. The top 10 developers now account for nearly 25% ...
As companies increasingly adopt subscription models, user spending on non-game apps in the App Store now outpaces mobile game spending for the first time ever, according to a report from market ...
The campaign, which served banner ads offering an in-store discount to those who downloaded the app, dramatically improved GNC's app-store ranking, placing the app into the top 50 for health and ...
User spending on non-game apps in the App Store now outpaces mobile game spending for the first time ever, according to Sensor Tower. Apple's App Store: Subscriptions Drive Spending, Outpacing Games ...
In the second quarter of 2020, Singapore users were spending 4.1 hours in apps. Now that’s grown to 5.7 hours, the report says. In Australia, users went from 3.6 hours to 4.9 hours from Q2 2020 ...
The app offers a free version, but users can upgrade to a Pocketguard Plus monthly subscription, for $12.99 per month, or a yearly subscription for $74.99 per year, which broken down equals $6.25 ...
TikTok has become the first app that isn’t a mobile game to generate $10 billion in global consumer spending, according to a new report, and is expected to become the highest earning app ever.
TikTok has become the first app that isn’t a mobile game to generate $10 billion in global consumer spending, according to a new report, and is expected to become the highest earning app ever.
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